If you’ve Discovered it before with the tool, you can spawn it whenever and wherever you want too. Vehicles, structures, objects…you name it. Thankfully, once you’ve scanned something, it stays in your catalogue, allowing you to create copies of it whenever you want. Of course, to create an object, you’ll need to discover it first, which means you’ll need to use your Discovery Tool to scan it and store it in your database. You can break certain objects to get LEGO studs, which can be used to create objects for you to play with. Those familiar with Traveller’s Tales previous LEGO games will instantly recognize the gameplay loop present in the game. In fact, the game doesn’t ease up on the leash until at least an hour into the game, when you get 10 gold blocks and can start playing in Lego World’s randomized worlds. The structured sense of the game works rather well, despite its open ended nature. Tutorials abound, complete with videos, to show you what you can do with the myriad of tools the game dishes out. Unlike Minecraft or most games like it, LEGO Worlds holds your hand for a while, as you get your feet wet with the game.
Oh, the game also puts you in a third-person view by default too, instead of Minecraft’s first-person view.
In fact, don’t even think of LEGO Worlds as an open world game (despite it being one), think of it as a Lego version of Minecraft (with simplistic quests). There have been a few open world LEGO games in the past (the amazing LEGO Marvel comes to mind) but none with the scope of LEGO Worlds.